231 research outputs found
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Assessing the Graphical Perception of Time and Speed on 2D+Time Trajectories
We empirically evaluate the extent to which people perceive non-constant time and speed encoded on 2D paths. In our graphical perception study, we evaluate nine encodings from the literature for both straight and curved paths. Visualizing time and speed information is a challenge when the x and y axes already encode other data dimensions, for example when plotting a trip on a map. This is particularly true in disciplines such as time-geography and movement analytics that often require visualizing spatio-temporal trajectories. A common approach is to use 2D+time trajectories, which are 2D paths for which time is an additional dimension. However, there are currently no guidelines regarding how to represent time and speed on such paths. Our study results provide InfoVis designers with clear guidance regarding which encodings to use and which ones to avoid; in particular, we suggest using color value to encode speed and segment length to encode time whenever possible
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Exploring the Possibilities of Embedding Heterogeneous Data Attributes in Familiar Visualizations
Heterogeneous multi-dimensional data are now sufficiently common that they can be referred to as ubiquitous. The most frequent approach to visualizing these data has been to propose new visualizations for representing these data. These new solutions are often inventive but tend to be unfamiliar. We take a different approach. We explore the possibility of extending well-known and familiar visualizations through including Heterogeneous Embedded Data Attributes (HEDA) in order to make familiar visualizations more powerful. We demonstrate how HEDA is a generic, interactive visualization component that can extend common visualization techniques while respecting the structure of the familiar layout. HEDA is a tabular visualization building block that enables individuals to visually observe, explore, and query their familiar visualizations through manipulation of embedded multivariate data. We describe the design space of HEDA by exploring its application to familiar visualizations in the D3 gallery. We characterize these familiar visualizations by the extent to which HEDA can facilitate data queries based on attribute reordering
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Subjectivity in personal storytelling with visualization
In this article we explore visualization for personal storytelling and investigate techniques for communicating subjective experiences in personal visual narratives. Personal stories are often subjective and storytellers omit, make up, or embellish details to craft engaging stories or to communicate a perspective. As growing personal data collections allow individuals to leverage visualizations, we explore how personal visual narratives can express subjectivity. From an analysis of personal visualizations created by data enthusiasts, designers and artists, we collect techniques for deliberately expressing subjectivity during data collection, processing, visual encoding, and presentation. Our results prompt a discussion about the role and potential of subjectivity in personal visual storytelling
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Active Reading of Visualizations
We investigate whether the notion of active reading for text might be usefully applied to visualizations. Through a qualitative study we explored whether people apply observable active reading techniques when reading paper-based node-link visualizations. Participants used a range of physical actions while reading, and from these we synthesized an initial set of active reading techniques for visualizations. To learn more about the potential impact such techniques may have on visualization reading, we implemented support for one type of physical action from our observations (making freeform marks) in an interactive node-link visualization. Results from our quantitative study of this implementation show that interactive support for active reading techniques can improve the accuracy of performing low-level visualization tasks. Together, our studies suggest that the active reading space is ripe for research exploration within visualization and can lead to new interactions that make for a more flexible and effective visualization reading experience
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MyBrush: Brushing and Linking with Personal Agency
We extend the popular brushing and linking technique by incorporating personal agency in the interaction. We map existing research related to brushing and linking into a design space that deconstructs the interaction technique into three components: source (what is being brushed), link (the expression of relationship between source and target), and target (what is revealed as related to the source). Using this design space, we created MyBrush, a unified interface that offers personal agency over brushing and linking by giving people the flexibility to configure the source, link, and target of multiple brushes. The results of three focus groups demonstrate that people with different backgrounds leveraged personal agency in different ways, including performing complex tasks and showing links explicitly. We reflect on these results, paving the way for future research on the role of personal agency in information visualization
Design by immersion: A transdisciplinary approach to problem-driven visualizations
While previous work exists on how to conduct and disseminate insights from problem-driven visualization work and design studies, the literature does not address how to accomplish these goals in transdisciplinary teams in ways that advance all disciplines involved. In this paper we introduce and define a new methodological paradigm we call design by immersion, which provides an alternative perspective on problem-driven visualization work. Design by immersion embeds transdisciplinary experiences at the center of the visualization process by having visualization researchers participate in the work of the target domain (or domain experts participate in visualization research). Based on our own combined experiences of working on cross-disciplinary, problem-driven visualization projects, we present six case studies that expose the opportunities that design by immersion enables, including (1) exploring new domain-inspired visualization design spaces, (2) enriching domain understanding through personal experiences, and (3) building strong transdisciplinary relationships. Furthermore, we illustrate how the process of design by immersion opens up a diverse set of design activities that can be combined in different ways depending on the type of collaboration, project, and goals. Finally, we discuss the challenges and potential pitfalls of design by immersion
TimeSpan: Using Visualization to Explore Temporal Multi-dimensional Data of Stroke Patients.
We present TimeSpan, an exploratory visualization tool designed to gain a better understanding of the temporal aspects of the stroke treatment process. Working with stroke experts, we seek to provide a tool to help improve outcomes for stroke victims. Time is of critical importance in the treatment of acute ischemic stroke patients. Every minute that the artery stays blocked, an estimated 1.9 million neurons and 12 km of myelinated axons are destroyed. Consequently, there is a critical need for efficiency of stroke treatment processes. Optimizing time to treatment requires a deep understanding of interval times. Stroke health care professionals must analyze the impact of procedures, events, and patient attributes on time-ultimately, to save lives and improve quality of life after stroke. First, we interviewed eight domain experts, and closely collaborated with two of them to inform the design of TimeSpan. We classify the analytical tasks which a visualization tool should support and extract design goals from the interviews and field observations. Based on these tasks and the understanding gained from the collaboration, we designed TimeSpan, a web-based tool for exploring multi-dimensional and temporal stroke data. We describe how TimeSpan incorporates factors from stacked bar graphs, line charts, histograms, and a matrix visualization to create an interactive hybrid view of temporal data. From feedback collected from domain experts in a focus group session, we reflect on the lessons we learned from abstracting the tasks and iteratively designing TimeSpan
Living Globe: Tridimensional interactive visualization of world demographic data
This paper presents Living Globe, an application for visualization of demo-
graphic data supporting the temporal comparison of data from several countries
represented on a 3D globe. Living Globe allows the visual exploration of the
following demographic data: total population, population density and growth,
crude birth and death rates, life expectancy, net migration and population per-
centage of different age groups. While offering unexperienced users a default
mapping of these data variables into visual variables, Living Globe allows more
advanced users to select the mapping, increasing its flexibility. The main
aspects of the Living Globe model and prototype are described as well as the
evaluation results obtained using heuristic evaluation and usability testing.
Some conclusions and ideas for future work are also presented.Comment: 11 pages, 6 figures, submitted to HCII 2016 Conference (Toronto,
Canada), published on Human Interface and the Management of Information:
Information, Design and Interaction Volume 9734 of the series Lecture Notes
in Computer Science, pages 14-2
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Visual Encoding of Dissimilarity Data via Topology-Preserving Map Deformation
We present an efficient technique for topology-preserving map deformation and apply it to the visualization of dissimilarity data in a geographic context. Map deformation techniques such as value-by-area cartograms are well studied. However, using deformation to highlight (dis)similarity between locations on a map in terms of their underlying data attributes is novel. We also identify an alternative way to represent dissimilarities on a map through the use of visual overlays. These overlays are complementary to deformation techniques and enable us to assess the quality of the deformation as well as to explore the design space of blending the two methods. Finally, we demonstrate how these techniques can be useful in several—quite different—applied contexts: travel-time visualization, social demographics research and understanding energy flowing in a wide-area power-grid
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